Who We Are
We believe we live in a climactic chapter of the human story, a moment when wisdom must be reclaimed or forever lost.
At Parabolic, we seek to explore the essence of humanity and to uphold the values that have always defined us: courage, clarity, community, humility, wonder, and the unyielding hope that we can learn from the past to choose a better future.
People First
Remote-work, custom schedules, culture of inclusion, transparent compensation
Developers & Craftsmen
Leader focus on building. Priority on tools, technique, and product quality
Creative Collaboration
Everyone contributes to shared vision. All perspectives & voices are heard
Vision & Principle
Vision drives decisions. Integrity of conduct ensures integrity of product
Inclusive Community
Celebrate diversity of people & ideas; audience is part of the team
Meet the Team
Rob Chestney
CEO, Founder
BioWare, Zenimax, Daybreak, Amazon Games
Alexander Horn
Creative Director
38 Studios, Ubisoft, ZeniMax, Firaxis Games
Nathan Sumsion
Design Director
Disney/Avalanche, KingsIsle, Blind Squirrel
Richard Shields
Art Director
Amazon Games, WACHAJACK
Johannes Rasinkangas
Lead Producer, 3d Artist
Epic Games, Bungie, inXile, Amazon Games
Rogue Planet, Daybreak, Wizards of the Coast
Engineering/Design & Loremaster
Brian R James
BioWare, Wargaming, Zynga
UI/UX Director
Michael Voigt
Turbine, Standing Stone, Amazon Games
Lead Game Designer
Ryan Penk
Jared Belke
Sr. Gameplay Design/Engineering
Sarah Morriss
Quest & Narrative Design
Nicholas Sumsion
World & Narrative Design
Andy Carazo
Environment Art & Cinematics
Josh Sumsion
Narrative Design
Saren Bennett
Narrative Design
Ross Clare, PhD
Historical Expert & Narrative Designer